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	<title>frag   (frăg) &#187; games</title>
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	<description>[..] 2. To completely ruin something.</description>
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		<title>Lemmings javascript sprite animation with pseudo parallax (through mootools)</title>
		<link>http://fragged.org/lemmings-javascript-sprite-animation-with-pseudo-parallax-through-mootools_903.html</link>
		<comments>http://fragged.org/lemmings-javascript-sprite-animation-with-pseudo-parallax-through-mootools_903.html#comments</comments>
		<pubDate>Tue, 24 Nov 2009 14:41:04 +0000</pubDate>
		<dc:creator>coda</dc:creator>
				<category><![CDATA[fragged]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[mootools]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[sprite]]></category>

		<guid isPermaLink="false">http://fragged.org/?p=903</guid>
		<description><![CDATA[This was supposed to be my Friday Fun post but it got to where it&#8217;s at on the following Monday instead. Having never tackled sprite animation before, this has been a learning experience anyway (on the principles of animation also). I think the result is fairly adequate &#8211; a moving lemming in a world that [...]]]></description>
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		<title>Windows Vista Wi-Fi lag every 60 seconds &#8211; the nightmare of every gamer</title>
		<link>http://fragged.org/windows-vista-wi-fi-lag-every-60-seconds-the-nightmare-of-every-gamer_761.html</link>
		<comments>http://fragged.org/windows-vista-wi-fi-lag-every-60-seconds-the-nightmare-of-every-gamer_761.html#comments</comments>
		<pubDate>Mon, 01 Jun 2009 14:16:38 +0000</pubDate>
		<dc:creator>coda</dc:creator>
				<category><![CDATA[fragged]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[vista]]></category>
		<category><![CDATA[we dislike...]]></category>
		<category><![CDATA[wireless]]></category>
		<category><![CDATA[AP discovery]]></category>
		<category><![CDATA[intel]]></category>
		<category><![CDATA[lag]]></category>
		<category><![CDATA[spikes]]></category>
		<category><![CDATA[wifi]]></category>

		<guid isPermaLink="false">http://fragged.org/?p=761</guid>
		<description><![CDATA[If you happen to play games like quakelive or WOW and need your connection to be smooth and without lag, then Windows Vista is going to disappoint you. A lot&#8230; The problem: every 60 seconds or so, Windows Vista does a wireless sweep that looks for any available wi-fi networks in your vicinity. Which is [...]]]></description>
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		<title>QuakeLive monetisation: it has begun, in-game adverts as of today</title>
		<link>http://fragged.org/quakelive-monetisation-it-has-begun-in-game-adverts-as-of-today_566.html</link>
		<comments>http://fragged.org/quakelive-monetisation-it-has-begun-in-game-adverts-as-of-today_566.html#comments</comments>
		<pubDate>Mon, 16 Mar 2009 16:46:00 +0000</pubDate>
		<dc:creator>coda</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[we dislike...]]></category>
		<category><![CDATA[adverts]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[quakelive]]></category>

		<guid isPermaLink="false">http://fragged.org/?p=566</guid>
		<description><![CDATA[Hot off the press, ID have managed to sign on an advertising partner (play.com, no less) for in-game animated banners in QuakeLive that eat away your FPS. Took these screenshots of DM6 earlier with the irresistible offer to purchase the Quantum of Solace DVD&#8230; This really helps my already struggling laptop to cope with things&#8230; [...]]]></description>
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		<title>Eureka! ID&#8230; QuakeLive&#8230; where is the real monetization in a demo</title>
		<link>http://fragged.org/eureka-id-quakelive-where-is-the-real-monetization-in-a-demo_528.html</link>
		<comments>http://fragged.org/eureka-id-quakelive-where-is-the-real-monetization-in-a-demo_528.html#comments</comments>
		<pubDate>Tue, 17 Feb 2009 15:46:53 +0000</pubDate>
		<dc:creator>coda</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[we like]]></category>
		<category><![CDATA[quake3]]></category>
		<category><![CDATA[quakelive]]></category>

		<guid isPermaLink="false">http://fragged.org/?p=528</guid>
		<description><![CDATA[Having just played some QuakeLive, it hit me&#8230; All this work in producing a new engine&#8211;even if it&#8217;s browser based, which is a novelty in itself&#8211;the reworking an old game like Quake 3 to demo it&#8230; There just isn&#8217;t any monetary value for id software. So why bother at all, aside from the fact that [...]]]></description>
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		<title>quakelive closed beta test impressions as a developer:  jquery, embedded objects and 3d</title>
		<link>http://fragged.org/quakelive-beta-test-impressions-as-a-developer-jquery-flash-and-3d_397.html</link>
		<comments>http://fragged.org/quakelive-beta-test-impressions-as-a-developer-jquery-flash-and-3d_397.html#comments</comments>
		<pubDate>Fri, 14 Nov 2008 12:04:57 +0000</pubDate>
		<dc:creator>coda</dc:creator>
				<category><![CDATA[fragged]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[jquery]]></category>
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		<category><![CDATA[quake]]></category>
		<category><![CDATA[quakelive]]></category>

		<guid isPermaLink="false">http://fragged.org/?p=397</guid>
		<description><![CDATA[I got my hands on a login for the quakelive beta by id software and setup shop&#8230; Here is an account of my first thoughts. Please note that what I write is from the point of view of somebody that has spent many years of playing quakeworld and quake 3 arena / osp, so I [...]]]></description>
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		<title>quakelive. er, quake, in a browser. whatever next?</title>
		<link>http://fragged.org/quakelive-er-quake-in-a-browser-whatever-next_103.html</link>
		<comments>http://fragged.org/quakelive-er-quake-in-a-browser-whatever-next_103.html#comments</comments>
		<pubDate>Tue, 16 Sep 2008 14:57:30 +0000</pubDate>
		<dc:creator>coda</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[q3a]]></category>
		<category><![CDATA[quake]]></category>
		<category><![CDATA[quakecon]]></category>
		<category><![CDATA[quakelive]]></category>

		<guid isPermaLink="false">http://fragged.org/?p=103</guid>
		<description><![CDATA[QuakeLive. It&#8217;s&#8230; odd! I am not sure I approve&#8230; Here is a video of the quakecon 2008 quakelive ctf finals, make your own mind up. Personally, I still think Q3A is the greatest game of all time&#8230; But this looks mighty close!]]></description>
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